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Gardiens Gardiens is a fun, garden themed, casual matching game with unique clay-like graphics. Developed using Blitz Max, Gardiens features 4 game play modes, 8 unique stages, 9 playable characters, and 15 awards to achieve. Gardiens was finished in early 2010 and features the music of Keven Macleod. This will be my last game developed in Blitz... |
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Bongo Follow the beat of the drums in this musical game inspired by Philippine tribal dances and drum music. Bongo features multiple difficulty settings, 2 game play modes, and an easy to use music composer. Bongo was initially released in April 2008, it will be my last game developed in Blitz 3D. |
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The Pyramid The Pyramid is a puzzle/action game set in ancient Egypt. Outsmart numerous enemies and avoid deadly traps as you explore the depths of The Pyramid in the search for ancient treasures! The Pyramid features 90 levels over 6 difficulty settings, 13 unique traps, 5 enemy types, and 2 playable characters. |
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Chalk Physics Chalk Physics is a physics based drawing game inspired by the great Crayon Physics by Kloonigames. Draw your way through the games 35 unique and varied levels, and create unlimited levels of your own using the easy to use level editor. I've removed much of the games music in order to reduce the download size. However, any .mp3 files stored in the games music folder will be played randomly. |
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Fame Quest Fame Quest is a remake of an old Commodore 64 game of the same name. Originally created in 1984 by BrainGame, I remade this game in 3D for a competition held in 2006 at www.retroremakes.org. This game has been slightly modified from the competition entry and has had several small bugs fixed. |
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Tomb Created in 2006, Tomb was an early prototype of The Pyramid. The game was made in just one week and features a total of 50 playable levels. Both Tomb and The Pyramid were inspired by the popular Tomb Raider and Indiana Jones movies and games. The game's controls couldn't be simpler, just guide the character around using the arrow keys. |
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Ugh! Ugh! was an attempt to remake an original game by Bones Park Software Artistic, published by PlayByte in 1992 for the Amiga, Commodore 64, and DOS. UGH! was intended to be a much bigger game, featuring many varied levels and characters. This is as far as I got, a simple level with half a dozen characters and a couple of dinosaurs. Ugh! also features a real-time day and night cycle and supports both keyboard and joypad controls. |
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Shipwrecked Shipwrecked is an original game that I created towards the end of 2005. There are a couple of different endings to the game depending on which tasks are completed or failed. The game lacks some audio effects but it is still very playable and possible to complete. |
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Hopper This 3d version of Hopper was created for a small coding competition in 2005. The goal of the game is simply to guide frogs from one side of a river to the other. Hopper drew for first place with both games having 33% of the total number of votes. |
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Darkness The Darkness is a piece of interactive fiction that was created for a small coding competition in 2005. The Darkness was voted as the competition winner with 90% of the total number of votes. Please note that this game contains adult themes in the form of explicit violence and is therefor not suitable for children or teenagers. |
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A Quest for Glory 2 This game was an attempt to create something similar to Castle of the Winds. It uses many of the same sounds and music from A Quest for Glory so I made it a sequel. It's not fantastic by any means but it is fully playable from beginning to end. A Quest for Glory 2 was created in early 2005 and was my first game after a break of over a year after completing Fuzz II : Wrath of the Fuzzles. |
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Fuzz II : Wrath of the Fuzzles Fuzz II : Wrath of the Fuzzles is the direct sequel to Fuzz : The Secret of Fuzzle Island and it was created in 2003. It features a total of 6 playable characters and large scrolling levels filled with secrets and little bonus'. I had planned to make a 3d version of the game, calling it Fuzz III : A New Dimension. Who knows, maybe someday I'll revisit the idea...
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Halloween Halloween was created in 2003 and took a whole 6 months to develope. The player takes control of a witch named Hazel who works her way through the games 9 chapters by casting spells, mixing potions, and flying on her broomstick. This game also features a 'pairs' card subgame. |
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Unleashed Unleashed was created over the span of a week towards the end of 2002. It was originally created using Blitz Basic 2D and was inspired by games such as the Resident Evil series and Crimsonland. Be warned, this game contains adult themes in the form of extreme violence and gore. |
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Ugh! This is a 2D remake of Ugh!, a game originally by Bones Park Software Artistic, published by PlayByte in 1992 for the Amiga, Commodore 64, and DOS. This game may not run well on modern computer systems as it runs in fullscreen with 320 x 200 resolution. |
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Monster Monster is a virtual pet game that I created in 2002. It took only four days to complete and it features images of my very first 3d model. This game may not run well on modern computer systems as it runs in fullscreen with 320 x 200 resolution. |
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A Quest for Glory A Quest for Glory was my first attempt to make an adventure game. It took around 4 months to create from start to finish. The code for this game was over 20,000 lines long by the time it was completed, the largest of any of my projects. |
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Hopper Hopper is an original (and very simple) game that I created in 2002. It features unlimited levels that steadily progress in difficulty. The goal of each level is simply to jump between platforms until you reach the portal at the top of the screen. This game contains no music but it does automatically play audio cds. |
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The Easter Egg Thief The Easter Egg Thief started off as a Snake clone but evolved into something quite different. The game is let down by (very) long loading times as all of the game images are created and rotated through 360 degrees as the game loads. The game contains no music but it does automatically play audio cds. |
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Maths Miner Maths Miner is an original game that I created in 2002 while I was learning to program in Blitz Basic. It features 50 levels that steadily progress in difficulty. Maths Miner is a semi-educational game that is suitable for school aged children. In 2002, Maths Miner was published on the cover disk of PC Utilities magazine in the United Kingdom. |
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Fuzz : The Secret of Fuzzle Island Fuzz was created immediately after I finished my Winnie The Pooh game and was offered a publication deal with Idigicon, a leading software publisher in the UK. However, I withdrew the game from publication when Idigicon breeched their own contract. The idea for Fuzz came from some drawings I found laying around my parents house that I made as a child. I made all of the original artwork for Fuzz using The Games Factory by The Click Team. |
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Winnie The Pooh Winnie The Pooh and the Magic Honey Pot was my very first complete game written in Blitz 3D in 2001. While not spectacular, it provided a base for me to work from to develop my next game, Fuzz : The Secret of Fuzzle Island. Winnie the Pooh and the Magic Honey Pot remains unpublished due to obvious copyright restrictions. |
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